Shadows over Ustalav
First Level Characters
Male daemon-spawn tiefling investigator 1 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Advanced Class Guide 30, Pathfinder RPG Bestiary 264)
NE Medium outsider (native)
Init 2 armor, 1)
Fort 6, Will 0; CMB 8 to create alchemical items), Disable Device 2 Disable Device, 1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Lorena the Silent
Human (Chelaxian) cleric of Pharasma 1
N Medium humanoid (human)
Init -1; Senses Perception 4 armor, -1 Dex, 3)
Speed 30 ft. (20 ft. in armor)
Melee dagger 1/19-20) or
heavy mace 1) or
quarterstaff 1) or
wooden stake 1)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration 0; CMB +1; CMD 10
Feats Combat Casting, Turn Undead
Traits inspired by greatness, undead slayer
Skills Acrobatics -6 (-10 to jump), Climb -3, Heal +8, Knowledge (dungeoneering) +2, Knowledge (religion) +5
Languages Common, Varisian
SQ variant channeling (sun variant channelingUM)
Other Gear hide armor, heavy steel shield, dagger, heavy mace, quarterstaff, wooden stakeAPG, 101 gp
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Ancestors)
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Gentle Rest (7/day) (Sp) As a standard action, melee touch staggers living 1 rd (sleep if already staggered), longer duration vs. undead.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Sun Variant Channeling (±1 Sacred) Bonus vs. blindnes & light effects/Dazzled
Turn Undead (DC 11) Your Channel Energy can make undead in 30 ft flee for 1 min.
Miss Adella Elcotte
Female human bloodrager 1 (Pathfinder RPG Advanced Class Guide 15)
NG Medium humanoid (human)
Init 2 armor, 2)
Fort 1, Will 4) or
unarmed strike 4 nonlethal)
Special Attacks bloodrage (5 rounds/day)
Str 18, Dex 12, Con 13, Int 10, Wis 10, Cha 14
Base Atk 5; CMD 16
Feats Noble Scion Of LoreISWG, Weapon Focus (heavy mace)
Traits on the payroll, scholar of ruins
Skills Acrobatics 5 to jump), Climb +8, Diplomacy +3, Knowledge (geography) +6, Knowledge (nobility) +7, Survival +4
SQ fast movement, frightful charger
Other Gear mwk leather armor, heavy mace, backpack, belt pouch, flint and steel, lamp, waterproofUE, riding saddle, saddlebags, soap, torch (10), trail rations (5), waterskin, light horse, 19 gp, 22 sp
Action Points – 0/5
Bloodrage (5 rounds/day) (Su) – 0/5
Torch – 0/10
Trail rations – 0/5
Bloodrage (5 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Frightful Charger (1 round) (Sp) While raging, foe hit by charge attack is shaken for 1 rds.
Female No Race witch 1 (Pathfinder RPG Advanced Player’s Guide 65)
Init -1; Senses Perception 2)
Speed 30 ft.
Melee quarterstaff 4)
Ranged light crossbow -1 (1d8/19-20)
Special Attacks hexes (flightAPG, prehensile hairUM)
Witch Spell-Like Abilities (CL 1st; concentration 0; CMB +0; CMD 9
Feats Amateur InvestigatorACG, Extra HexAPG
Traits subject of study, undead slayer
Skills Handle Animal +3, Heal +5, Knowledge (arcana) +7, Knowledge (nature) +7, Knowledge (Undead) +4, Perception +2, Swim +4
Languages Ancient Osiriani, Common, Daemonic, Terran
SQ witch’s familiar (raven named Arcane Familiar)
Other Gear crossbow bolts (10), light crossbow, quarterstaff, wooden stakeAPG, belt pouch, flint and steel, spell component pouch, sunglasses (worth 20 gp), waterskin, wooden holy symbol of Pharasma, pony (combat trained), backpack, bedroll, bit and bridle, blanket, feed (per day), hemp rope (50 ft.), pot, riding saddle, saddlebags, torch, trail rations, 18 gp
Amateur Investigator (3/day) Your knowledge is more than plain smarts – it’s inspired.
Prerequisites: Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class feature.
Benefit: Like an investigator, you have the abil
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm’s reach.
Prehensile Hair (1/day) (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Witch’s Familiar (Ex) Gain the services of a special familiar that stores spells.
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